Games

Octopus Pot

Octopus Pot is a visual novel game about the complexities of falling in love, growing apart, breaking-up, and moving on.

It was created for a thesis project at the University of Wisconsin Stout in the MFA program. The title of the thesis will soon be available in the University’s Thesis collection and is titled Playing With Heartbreak: Research & Development for a Game About Breaking-Up. You can read it,  here.

The game was made using design research strategies to improve the impact and quality of the storytelling. This was done with the intention of creating an experience that causes the player to empathize with the characters and their situations, as well as real people who share those experiences.  Narrative elements were ideated using inspiration taken from research conducted with people who had experienced major romantic breakups.

coping_device

coping_device is a narrative-based puzzle game that’s intention is to serve as a metaphor for anxiety. It’s meant to instill empathy in those who have not experienced it and respectful acknowledgment to those who have. In this game, the player takes the role of Leylo, a programming student having a panic attack that leads to her world becoming exceptionally strange and hard to navigate. Throughout the game, simple tasks, such as getting from one room to the next, become complicated problems to solve.

Unproven

Unproven is an asymmetrical two-player party game that uses both resource management card game and hack-n’-slash mechanics. In Unproven players can choose to play as the Hero character who is intent on passing a test to gain a guild membership or the Examiner who is running the test for the young hopeful.

Quested

Quested is an isometric defense game where players take the role of Glibno, a scrappy goblin defending their homeland and fellow monsters from pesky adventurers.

Coffee Cram!

Coffee Cram! is a 3-4 player card game where players are college students struggling to be valedictorian by getting the most A’s in their classes.