Teaching Portfolio

Lecturer | Design Foundations | Student Work from 2022-2025

DES 225 | Pixel & Vector Art

Investigation into ways digital 2D art, through using both pixel and vector applications, can be incorporated into the game medium through concept art and in-game art assets.

DES 240 | Basics of Visual Communication

Theories, concepts, and strategies involved in using text and image for communication. The course addresses design for print and screen-based display.

DES 220 | Introduction to 2D Imaging

Creative use of digital imaging technology for visual expression; exploring the development of two-dimensional imagery for both print and screen with raster and vector graphics software.

GDD 100 | Introduction to Game Design

This course introduces the principles of game design. Students learn how to cultivate a creative process, analyze patterns and systems, design games and fabricate prototypes. Various aspects of the game industry are also explored.

DES 750 | Graduate Design Studio

Directed exploration of special topics in Design. Topics vary depending on emerging trends in practice and opportunities for sponsored projects. Emphasis on problem-solving through individual and collaborative projects.